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WHAT YOU WANT IS WHAT YOU SEE
The same advantage can apply to digital media content.
When media is forwarded, or broadcast, then stored locally, it
can be consumed at any time. You can program your local datacaching
device—for example, a personal video recorder (PVR)
or a PC—to subscribe to content that is of interest, and to create
filters to look for specific kinds of content when it is broadcast.
You then have a broad selection of content that you want
to watch, available on demand, in addition to live synchronous
broadcasts and the searchable content of the Internet. Again,
it’s a case of WYWIWYS. This fundamental shift is shaking the
very foundations of the mass-media empires that have been
assembled over the past century. Much of their power flowed
from the need for synchronous consumption of media and tight
control over the channels of distribution.
In the days when there were only four or five channels,
before the home VCR existed, content was fleeting; watching
TV was strictly a synchronous experience. And because a handful
of programs had to appeal to the masses, the content was
typically targeted at the lowest common denominator. These
limits on the channels of distribution imposed limits on competition; the mass media evolved into an oligopoly with tight
control over distribution and content.
The growth of cable increased programming choices and
opened up new opportunities for content creators. But cable
franchises were structured as a monopoly, and the industry
quickly learned the value of controlling access to these systems.
They created new networks to fill up the bandwidth, and
restricted access to independent content producers. The gatekeeper
mentality was not only preserved, it was strengthened.
The concepts behind the Internet created a very different
environment for the evolution of digital media. The value of the
network is directly proportional to the number of connections,
rather than the number of viewers. The Internet supports multiple
topologies: many-to-many, many-to-few, and few-to-many.
Anyone can become a content creator and distributor on the
Internet. If you want to compete with the mass media, however,
the trick is in attracting the many. If you only want to reach a
highly targeted audience, however, it is relatively easy to succeed.
One of the key concepts behind the success of Internet
applications such as the World Wide Web is that servers are
always on: You can access information on demand.
Unfortunately, this is also the biggest problem with the Web.
Each thread of information flowing across the Internet backbone
is one-to-one; if many people want the same information
at the same time, bandwidth is consumed when duplicating the
threads. Broadcast techniques such as IP Multicast have been
developed for the Internet, but many of the existing routers do
not support this protocol. And most consumers do not have the
high-speed connections to the Internet that support high-quality
video streaming and other forms of rich-media content—
yet. Thus, there are significant advantages in using digital
broadcast networks (DTV, cable, and DBS) to push popular
content to the masses, where it can be stored locally for consumption.
In essence this mirrors popular content at the point
of consumption—at the edges of the network—freeing up the
Internet backbone for other important tasks like transactions,
searching, and accessing information that is not for mass consumption.
By filtering the content you want from an ocean of
bits, WYWIWYS becomes a reality.
TEAMFLY
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