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WHAT YOU WANT IS WHAT YOU SEE
We are a product of our environment. As a product of the first
television generation, and as a parent of the next, it is impossible
to ignore the impact that television has had in shaping our
lives. We carry much of this baggage with us when we make the
decision to become content creators, as I did in 1963, at the
highly impressionable age of 15.
You cannot be a digital content creator without first understanding
your role as a content consumer. And, hopefully, as a
content creator you’re teaching kids (yours or someone else’s)
to be media-literate; it gives a whole new meaning to the concept
of responsibility. Having lived and worked through four
decades of revolutionary change in the process of creating television
and, now, digital media content, it is humbling to recognize
that the most dramatic changes in the way we create and
consume content still lay ahead. And it is daunting to realize
that the process of learning our craft can never stop. The digitization
of media has enabled the opportunities to create and
proliferate content to grow exponentially. Although the principles
of good storytelling have not changed in thousands of
years, the tools for expressing those stories are evolving at an
ever-accelerating pace. (Incidentally, practically all content
involves some kind of storytelling, from the shortest clip to the
longest movie.) Thanks to digitization, itself driven by an exponential
increase in digital processing power, these tools are
becoming evermore affordable and accessible to the next generation
of content creators.
The evolution of digital media is far from complete, but the
directions in which it is taking us are already apparent. The
days of limited choice—What You See Is All You Get—are
ancient history. Media today is characterized by abundant
choice, but control still rests in the hand of the privileged few.
Driven by the technologies of the digital revolution, we are rapidly
converging on a new media paradigm: What You Want Is
What You See (WYWIWYS). A key element of this new paradigm
is the shift from synchronous (real-time) consumption of
media content to asynchronous consumption. To fully appreciate
how liberating this can be, consider the role that e-mail has
played in enhancing our ability to communicate with one
another on a global basis. By forwarding and storing messages,
it is not necessary for two people to link up in real-time. And
unlike the conversations that finally take place after a game of
phone tag, the content of the message is preserved. It can even
be shared by forwarding it to others, and large groups can converse
by broadcasting messages and responses to everyone on
an e-mail list.
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