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THE WEB EXPERIENCE TODAY
The current Web environment for sports is divided between
delivering at-home programming over 28k and 56k modems
(broadband penetration is growing but is by no means pervasive)
or, in the case of work environments, higher speed T1
line. This dichotomy makes production options difficult,
because the richer multimedia experience is largely unavailable
to the home computer. As interactive media producers seek to
expand their connection with their broadcast partners through
the use of full-motion video and simulcast features, their
efforts are limited to workplace applications. Broadband penetration
and the growing trend toward programming for wireless
devices will open the scope of opportunity for new production
options but the core entertainment value will continue to be
driven by the trends toward converged experiences.
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