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THE TOOLS REVOLUTION
Although the digitization of media and video-compression
techniques are beginning to bypass those gatekeepers who have
limited access to the channels of distribution, far more profound
changes are taking place in the tools used to create digital
media content. To the casual observer, it may appear that
the most significant changes are related to the cost of these
tools. In the short period of two decades, the cost of the hardware
and software required to create high-quality, professional
content has plummeted. A broadcast-quality camera, field
recorder, studio deck, computerized editing system, video
switcher, DVE, character generator, audio mixer, and supporting
gear could easily cost $500,000 to $1,000,000 in the early
Eighties. Today, with a three-chip DV camcorder, a notebook
computer, and some software, it is possible to produce highquality
content with effects that were impossible to conceive
with older, more traditional tools. An aspiring content producer
can get started for an investment of about $10,000. A professional
“boutique” project studio business can be fully
equipped for about $100,000.
To focus on the cost of the tools, however, is to miss the larger
implications of what has happened to the content-creation
business. Tools have always been a very small part of the cost to
create high-quality entertainment content for the masses. This
market depends on star power to attract large audiences, and large audiences produce significant revenues, the lion’s share of
which flows to the stars and the producers of the content. It’s
not uncommon for the cost of a top-rated episodic television
show to exceed $1,000,000; a blockbuster movie can cost more
than $100,000,000 to produce. Removing cost barriers to content
creation has had a major impact on the creation of new
markets for content creators, especially outside of the traditional
entertainment and broadcast markets. Corporate, institutional,
and educational applications for traditional video and new
forms of interactive digital media content continue to grow;
event videography (of weddings, bar mitzvahs, etc.) has become
a major business; and now, the ability to create digital media
content is available to the masses. With a camcorder and a PC
anyone can use video to tell his or her story.
Fortunately, for professionals trying to make a living in the
content-creation business, there is little reason to fear the cannibalization
of their business from below. Success in this business
does not flow from the tools or even the ability to master
their use; success flows from the ability to tell stories and to
express content in appropriate ways across multiple distribution
media.
The real revolution in the tools of content creation has
strong parallels to that which has already been described for
content consumption. The digitization of media assets has
placed tremendous control in the hands of content creators. In
the world of analog video, the ability to manipulate images was
at best fleeting and imprecise; an often frustrating real-time
synchronous process. In the new world of digital content creation,
the ability to manipulate every element of a digital media
composition is precise. Media assets are digital files that can be
replicated perfectly and moved across networks, within a facility,
or around the world. Real-time processing is not a requirement
for most applications; the asynchronous nature of today’s
content-creation techniques provides levels of control that
were impossible using the traditional tools of video production.
Another aspect of the digitization of media assets to have
emerged, and one that is having a far more profound effect on
the content-creation business, is that digital content-creation
tools have become the gateway to a wide range of opportunities
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