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THE CONVERGENCE EXPERIENCE
Many broadcasters and their interactive media partners have
begun to develop convergence models which, in most cases,
focus on creating greater viewing choice (access to multiple
camera feeds, for example), immediate access to statistics and
other text-based information, and greater reliance on data visualization.
Sky Sports in the United Kingdom has conducted trials
with football matches. In the United States, NBC has
produced convergence trials with NBA games and college football
through their WEB TV and Wink systems. Generally, these
trials have utilized the inherent vertical blanking systems to
combine the broadcast signal with a text delivery frame that
can be reconfigured for interactive applications. Through this
device the user is able to access on-demand programming,
commercial buying options, and two-way communications
through e-mails, chats, and other community services.
The forthcoming convergence of broadcast and interactive
media will create exciting opportunities for consumers as well as
for broadcasters. As bandwidth increases into the home, and the
Internet protocol-driven set-top box becomes integrated into the
television set, the availability of convergence programming for
sports events will be an outgrowth of today’s “simulcast” production
experiences. Consumers will increase their demands to
choose and control their entertainment experience. The consumer
will be able to access compelling and engaging news,
information, and entertainment experiences through one appliance
or through multiple appliances that can be accessed no
matter where they are or what they’re doing. This new value
equation will not only give the consumer more choice, but will
also allow programmers to increase their revenue streams, promotional
opportunities, and breadth of distribution.
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