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ARE CONTENT COMPANIES
READY TO LISTEN?
In this new environment, the a priori existence of content
companies or media formats does not guarantee their continuation.
Established companies will have to move fast to defend
themselves against new digital challengers. As firms work
through a range of unresolved issues, from interoperability
across multiple platforms and devices to digital rights management,
they will need to understand the true scope of the consumers’
newfound power.
THE THREE C’S OF DIGITAL
ENTERTAINMENT: CHOICE,
CONVENIENCE, CONTROL
One of the most surprising findings from the study was the
large number of people who consider themselves likely to buy
digital devices and content. Everyone is interested in digital
media and entertainment, even though the first generation of
these devices lacks many of the features most desired by consumers.
What is more, the number of likely purchasers does
not vary by age group.
When consumers were shown a futuristic eBook reading
device, or considered a television entertainment service that let
them control the viewing experience, or envisioned a digital
“audio device” that gave them the ability to listen to any music
of their choosing, anywhere and anytime, the response was
largely enthusiastic (see Figure 4-1). Based on consumer
responses and all other available data on adoption trends,
Accenture estimates that, with the right conditions prevailing
over the next five years:
• 28 million consumers will purchase an eBook reading device
• 37 million consumers will use interactive digital audio
• 31 million consumers will subscribe to a multifunctional
interactive television service
Based on their stated preferences, consumers want eBooks
that are highly reliable. They want access to an extensive
library of works on a lightweight device that has a back-lit
screen displaying a clear, highly readable image. Color and
connectivity are cool; features like phones, pagers, organizers,
and video are far less attractive (see Figure 4-2).
In a digital audio device, consumers want high sound quality,
access to virtually any music, a device that is virtually indestructible,
and adequate storage capacity.
In interactive television, consumers are expecting video-ondemand,
the flexibility to watch programs any time they want,
the ability to watch past programs at will, and almost total control
over live television, from pause to instant replay.
Key to the mass-market potential of these entertainment
devices is their ability to excite consumers beyond the young
“early adopter” trendsetters (see Figure 4-3). The appeal of
these devices already touches the average consumer. This finding
is quite surprising; conventional wisdom has it that younger
consumers are more open to new technologies, and thus would
be the early adopters of most new digital devices. Our study
indicates that consumer interest in future digital entertainment
devices is actually quite high across the age groups we
surveyed, provided content is readily available and these
devices have the functionality consumers want.
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